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MODELING NEW GRAPHICS PROCESSORS PROCESSING FUNCTIONAL PROBLEMS

Rakhimov Bakhtiyar Saidovich1Head of the Department of Biophysics and information technologies of Urgench branch of Tashkent Medical Academy, UzbekistanJUMANIYAZOVA TUPAJON ALIMOVNASenior teachers of the Department of Biophysics and information technologies of Urgench branch of Tashkent Medical Academy, UzbekistanALLAYAROVA ASAL AKBAROVNASenior teachers of the Department of Biophysics and information technologies of Urgench branch of Tashkent Medical Academy, UzbekistanSaidova Zarina Bakhtiyar Qizi4student 1 – course Urgench branch of Tashkent University of Information Technologies named after Muhammad al Khwarizmi, Uzbekistan
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Abstract

<pre>The main function of graphics processors since their inception has been graphics processing. Subsequently, after it became possible to program the processing of model vertices and pixels of rendered three-dimensional scenes using special programs (shaders), the architecture of graphic processors changed significantly. After the advent of the first general-purpose programmable graphics processors (G80 architecture from NVIDIA, R600 architecture from ATI), it became possible to process commands not only for graphic data in vector form, but also to perform ordinary calculations for arbitrary data on a variety of special cores, while implementing data parallelism.</pre>

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