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Work: Advancing E-Learning and M-Learning Environments Incorporating AI and Gamification to Boost Learner Motivation

  1. Gamified learning in higher education: A systematic review of the literature

    Sujit Subhash, Elizabeth A. Cudney

    Review article20182 citations
    ABI
  2. Untitled

    Other1 citations
    ABI
  3. Untitled

    Other1 citations
    ABI