Construction of systems of kinematics and dynamics equations in mathematical rigging models for immersive environments
Abstract
The article discusses key aspects of constructing rigging equation systems in immersive environments based on physical laws, including kinematics and dynamics equations. It examines the mathematical models and methods underlying these systems, as well as their integration to create realistic and efficient virtual worlds. Special attention is given to the development of equations for mathematical rigging models that determine the operator's movement in a virtual nuclear power plant simulator. Taking into account the laws of physics in mathematical rigging models based on determining the structure of the user's skeleton and objects, as well as constructing kinematics and dynamics equations, allows characters to move naturally and react to interaction with the environment. The article is of interest to virtual reality specialists, and researchers involved in computing, mathematical modeling novel physics in virtual reality labs and computer graphics.