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Use Of Gamicification In Literary Education – A Factor In Mastering Teaching Materials

Boburjon TojiboyevIndependent researcher at Namangan State Pedagogical Institute , Uzbekistan
ABI

Abstract

The game scenario, aimed at ensuring the mastery of educational material in the process of literary education, includes goals, tasks, and results within the framework of a problem related to the subject of the work. The teacher should direct these elements to make the lesson content more interesting. It is appropriate to plan interconnected game tasks, the sequential solution of which is considered important to achieve the set goal. This article discusses this.

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