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GAMIFICATION AND VIRTUAL REALITY IN PRIMARY EDUCATION: BOOSTING STUDENT MOTIVATION THROUGH PLAYFUL LEARNING

Nazokat KhaitovaJizzakh State Pedagogical University, Jizzakh, Uzbekistan
ABI

Abstract

This article explores the application of digital gamification and immersive multimedia tools, including virtual reality (VR), within the context of primary education. It investigates how game-based mechanics and interactive technologies can be specifically designed to enhance student motivation and foundational learning outcomes for young children. The study argues that integrating playful, technology-enhanced methods aligns with the developmental needs of primary school students, fostering engagement, creativity, and a positive attitude toward education from an early age. Practical examples and implementation considerations are discussed to guide educators in harnessing these innovative approaches.

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