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Работы, на которые ссылается эта работа
Работ: 101
Работа: Mobile Banking Intention: Nexus Between Innovation, Tech Adoption, and Gamification
When to use and how to report the results of PLS-SEM
Joseph F. Hair, Jeffrey J. Risher, Marko Sarstedt +1
Статья2018Цитирований: 53ABIPerceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
Статья1989Цитирований: 43ABIUser Acceptance of Information Technology: Toward A Unified View1
Venkatesh, Michael G. Morris, Gordon B. Davis +1
Статья2003Цитирований: 21ABIBelief, Attitude, Intention and Behavior: An Introduction to Theory and Research
Книга1975Цитирований: 11ABIFrom game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled +1
Статья2011Цитирований: 8ABIToward an understanding of the behavioral intention to use mobile banking
Статья2004Цитирований: 3ABIGamification and online impulse buying: The moderating effect of gender and age
Lin Zhang, Zhen Shao, Xiaotong Li +1
Статья2020Цитирований: 3ABIMOBILE BANKING ADOPTION: APPLICATION OF DIFFUSION OF INNOVATION THEORY
Ibrahim M. Al‐Jabri, M. Sadiq Sohail
Статья2012Цитирований: 3ABIMethods and Data Analysis for Cross-Cultural Research
Fons J. R. van de Vijver, Kwok Leung
Книга2021Цитирований: 2ABIExploring consumer adoption of proximity mobile payments
Emma Slade, Michael D. Williams, Yogesh K. Dwivedi +1
Статья2014Цитирований: 2ABIDeterminants of behavioral intention to mobile banking
Ja‐Chul Gu, Sang‐Chul Lee, Yung‐Ho Suh
Статья2009Цитирований: 2ABI