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Gamification and Artificial Intelligence in Physical Education using a wearable device For Athletes

Laith HusseinCollege of Technical Engineering, The Islamic University,Department of Computers Techniques Engineering,Najaf,IraqGulnoza YusupovaJizzakh State Pedagogical University,UzbekistanMamajonov DilshodbekDhablia Dharmesh KiritKalinga University,Department of CS & IT,Raipur,India
2025en
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Аннотация

Gamification and Artificial Intelligence (AI) are revolutionizing physical education by enhancing athlete engagement, motivation, and performance tracking through wearable devices. These technologies provide an interactive and data-driven approach to training, optimizing fitness outcomes. Traditional physical education methods often lack real-time feedback, personalized training, and continuous motivation, leading to reduced effectiveness in athlete development. Additionally, conventional assessment techniques do not leverage AI-driven insights, limiting performance optimization. To address these challenges, we propose the Achieving Fitness Milestones Tracked by Wearable Device (AFMT-WD) framework, integrating AI and gamification elements. This framework enhances athlete engagement through adaptive training modules, real-time biometric monitoring, and personalized feedback mechanisms. AI-driven analytics interpret wearable data to tailor fitness programs, ensuring optimal progress tracking. The proposed method employs machine learning algorithms to analyze performance trends, suggest improvements, and dynamically adjust training plans based on individual athlete capabilities. Gamification elements such as rewards, challenges, and social leaderboards foster motivation and adherence to training regimens. Experimental results demonstrate that the AFMT-WD framework significantly improves athlete performance, engagement, and consistency in physical education programs. The integration of AI-powered wearables with gamification not only personalizes training but also enhances overall fitness outcomes, making physical education more interactive and effective

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