Перейти к основному содержанию
AkademIndex

Продукты

Для разработчиков

AkademBaseОткрытый API экосистемы
Статья

Generalized Buffering Algorithm

Guoqing ZhouGuangxi Key Laboratory for Spatial Information and Geomatics, Guilin University of Technology, Guilin, ChinaRongting ZhangCollege of Geomatics Science and Technology, Nanjing Tech University, Nanjing, ChinaShengxin Huang
2021en
ABI

Аннотация

The existing buffers algorithms cannot effectively to meet the demands of high accuracy of buffer analysis in practice although many efforts have been made in the past 60 years. A generalized buffering algorithm (GBA) is presented, which considers the geometric distance and the attribute characteristics of all instances within buffer zone. The proposed algorithm includes three major steps: (1) select and initialize target instance; (2) determine buffer boundary points through mining homogeneous pattern; (3) “smoothly” connect buffer boundary points to generate the generalized buffer zone. The details for the generations of the generalized point buffer (GPIB) zone, the generalized line buffer (GLB) zone, and the generalized polygon buffer (GPLB) zone are discussed. Two dataset are used to validate the performances of the proposed GBA. Six parameters are applied as indexes to evaluate the proposed algorithm. The experimental results discovered that <xref ref-type="disp-formula" rid="deqn1" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">(1)</xref> the GBA is close to the tradition buffering algorithm (TBA) when the angle increment ( <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\Delta \varphi$ </tex-math></inline-formula> ) in GPIB, line increment ( <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\Delta L$ </tex-math></inline-formula> ) in GLB, and arc length increment ( <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\Delta S$ </tex-math></inline-formula> ) in GPLB approach to zero, respectively; <xref ref-type="disp-formula" rid="deqn2" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">(2)</xref> the proposed GBA can accurately reflect the real situation of the buffering zone, and improve the deficiency and accuracy of TBA in real application.

Перевод пока недоступен

Идентификаторы

Цитирования и источники

Цитирований: 2Использованных источников: 0