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An Approach for Solving Discrete Game Problems with Total Constraints on Controls

Asqar RaxmonovDepartment of Informatics, Tashkent University of Information Technologies (TUIT), Amir Temur Street 108, 100202 Tashkent, UzbekistanGafurjan IbragimovInstitute for Mathematical Research and Department of Mathematics, Faculty of Science, Universiti Putra Malaysia, 43400 Serdang, Selangor, Malaysia
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Аннотация

We consider a linear pursuit game of one pursuer and one evader whose motions are described by different-type linear discrete systems. Controls of the players satisfy total constraints. Terminal set<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="M1"><mml:mrow><mml:mi>M</mml:mi></mml:mrow></mml:math>is a subset of<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="M2"><mml:mrow><mml:msup><mml:mrow><mml:mi>ℝ</mml:mi></mml:mrow><mml:mrow><mml:mi>n</mml:mi></mml:mrow></mml:msup></mml:mrow></mml:math>and it is assumed to have nonempty interior. Game is said to be completed if<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="M3"><mml:mi>y</mml:mi><mml:mfenced separators="|"><mml:mrow><mml:mi>k</mml:mi></mml:mrow></mml:mfenced><mml:mo>-</mml:mo><mml:mi>x</mml:mi><mml:mfenced separators="|"><mml:mrow><mml:mi>k</mml:mi></mml:mrow></mml:mfenced><mml:mo>∈</mml:mo><mml:mi>M</mml:mi></mml:math>at some step<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="M4"><mml:mrow><mml:mi>k</mml:mi></mml:mrow></mml:math>. To construct the control of the pursuer, at each step<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="M5"><mml:mrow><mml:mi>i</mml:mi></mml:mrow></mml:math>, we use positions of the players from step 1 to step<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="M6"><mml:mrow><mml:mi>i</mml:mi></mml:mrow></mml:math>and the value of the control parameter of the evader at the step<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="M7"><mml:mrow><mml:mi>i</mml:mi></mml:mrow></mml:math>. We give sufficient conditions of completion of pursuit and construct the control for the pursuer in explicit form. This control forces the evader to expend some amount of his resources on a period consisting of finite steps. As a result, after several such periods the evader exhausted his energy and then pursuit will be completed.

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