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Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review

Asif Ali LaghariSoftware College, Shenyang Normal University, Shenyang, Liaoning, ChinaVania V. EstrelaTelecommunications Department, Federal Fluminense University, RJ, BrazilHang LiSoftware College, Shenyang Normal University, Shenyang, Liaoning, ChinaShoulin YinSoftware College, Shenyang Normal University, Shenyang, Liaoning, ChinaAbdullah Ayub KhanFaculty of Computing Science and Information Technology, Benazir Bhutto Shaheed University, Lyari Karachi, PakistanMuhammad Shahid AnwarTelecommunications Department, Federal Fluminense University, RJ, BrazilAbdul Azis WahabSchool of Information and Electronics, Beijing Institute of Technology, Beijing, ChinaKhadija BouraqiaNest laboratory, ENSEM, Hassan II University, Casablanca, Morocco
2024en
ABI

Аннотация

Virtual reality (VR) gaming (VRG) captures, examines, analysis, and renders the game data virtually instead of the users’ devices over efficient networks. E.g., VR is crucial in visually guided surgery and manifold therapies. Video Quality Assessment (VQA) helps VRG software and devices execute high-quality inputs/outputs. This paper debates VRG processes, environments, VQA metrics, Quality of Experience (QoE), platforms, current methods, tools, use in medicine, existing operational gains/challenges, and highlights future directions.

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Цитирований: 2Использованных источников: 0