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Problematic online gaming and the COVID-19 pandemic

Daniel L. King1College of Education, Psychology and Social Work, Flinders University, Adelaide, SA, AustraliaPaul Delfabbro2School of Psychology, The University of Adelaide, Adelaide, SA, AustraliaJoël Billieux3University of Lausanne, Lausanne, SwitzerlandMarc N. Potenza4Departments of Psychiatry and Neuroscience, Child Study Center, Yale University School of Medicine, New Haven, CT, USA
2020en
ABI

Аннотация

Stay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing.

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