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Designing Cybersecurity AI Based Awareness Games for Citizens: Best Practices and Future Directions

Suprith ChennamaneniKoneru Lakshmaiah Education Foundation,Department of Computer Science and Engineering,Vaddeswaram,AP,IndiaPhalguni PradhanKoneru Lakshmaiah Education Foundation,Department of Computer Science and Engineering,Vaddeswaram,AP,IndiaVarsha CheboluKoneru Lakshmaiah Education Foundation,Department of Computer Science and Engineering,Vaddeswaram,AP,IndiaManjunadh VejendlaKoneru Lakshmaiah Education Foundation,Department of Computer Science and Engineering,Vaddeswaram,AP,IndiaSathish Kumar KannaiahKoneru Lakshmaiah Education Foundation,Department of Computer Science and Engineering,Vaddeswaram,AP,IndiaS. S. AravinthKoneru Lakshmaiah Education Foundation,Department of Computer Science and Engineering,Vaddeswaram,AP,India
2023en
ABI

Аннотация

Cybercrimes are a hazard to both people and businesses. Knowing the best techniques for cyber security is essential for defending against these threats. Despite their ability to be useful, conventional learning techniques like reading articles or attending seminars lack interest. Because of this, employing serious games for education is growing in popularity. Serious games give players an involved learning experience while educating them on a subject, like cyber security. In order to give players a useful understanding to defend themselves, this study investigates the best approaches for embedding cyber security education into serious games. Learning about cyber security is made enjoyable and more relevant by using a game-based methodology. In order to evaluate how game design aspects might be utilized to effectively instruct players on cyber security, the paper examines a variety of game design elements, including game mechanics, narrative, and feedback mechanisms. Additionally, it goes into how different players, such as novice and experienced players, might be catered to in serious games. In general, playing serious games is a fun and effective approach to educate yourself about cyber security. Designers and teachers can produce games that are both enjoyable and instructional by adhering to the quality standards described in this paper.

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