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Статья

How could entertainment content marketing affect intention to use the metaverse? Empirical findings

Malek AlsoudE-Marketing and Digital Communication Department, Al-Ahliyya Amman University, JordanAli TrawnihBusiness Technology Department, AL-Ahliyya Amman University, JordanHusam YaseenMiddle East University, JordanTha’er MajaliApplied Science Private University, JordanAnas Ratib AlsoudBusiness Technology Department, AL-Ahliyya Amman University, JordanOmar Abdel JaberBusiness Technology Department, AL-Ahliyya Amman University, Jordan
2024en
ABI

Аннотация

• Entertainment content enhance users’ intention to use the metaverse technology. • The metaverse's helps organizations create value, and customer relationship management. • Spice framework, variables like continuity, sense of presence, interoperability, concurrence, and economic flow to analyse the metaverse adoption process. • 454 participants within the Jordanian online gaming community, providing a substantial dataset for analysis. • Meaningful insights to the ongoing conversation about the evolving nature of digital engagement. Despite the metaverse's potential to transform digital business, there remains a scarcity of research investigating on how content marketing affects users' intention to use the metaverse. This study aimed to identify if entertainment content marketing affects users to adapt the metaverse. by adapting the Spice framework, incorporating variables like continuity, sense of presence, interoperability, concurrence, and economic flow. Data was collected via an online survey of 454 online gamers from Jordan who were purposefully selected. Structural equation modelling using partial least squares analysis revealed that all five factors positively affected metaverse intention. Overall, the study contributes to the knowledge by examining the Spice Framework in the context of metaverse technologies. Beyond the academic realm, our findings carry practical significance for marketers, policymakers, and stakeholders shaping the dynamic landscape of digital interactions within the metaverse.

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