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Teaching Astronomy Through Gamification Elements: A Didactic Model AND Statistical Effectiveness Analysis for Secondary Schools

X. T. (Xonbo`tayeva) BaxodirovnaDepartment of Physics Namangan State University
Nelitirepository2026en
ABI

Аннотация

This article examines the theoretical and methodological foundations of integrating gamification elements into secondary school astronomy education, develops a structured didactic model, and provides a statistical and mathematical analysis of its projected effectiveness. The study analyzes the pedagogical potential of game-based mechanics—such as point systems, level progression, achievement badges, ranking structures, and scenario-based simulations—in enhancing students' spatial reasoning, intrinsic motivation, and conceptual understanding of astronomical phenomena. Using mathematical modeling approaches including correlation analysis, regression modeling, and variance analysis, the research theoretically estimates the impact of gamification on learning outcomes in topics such as the Solar System, lunar phases, stellar evolution, and celestial sphere geometry. The findings suggest that properly optimized gamification intensity significantly enhances knowledge retention, engagement stability, and cognitive processing efficiency.

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