Асосий контентга ўтиш
AkademIndex

Маҳсулотлар

Ишлаб чиқувчилар учун

AkademBaseтез орадаЭкотизим учун очиқ API
Лотин
Мақола

Randomized Trial of a Peer Resistance Skill-Building Game for Hispanic Early Adolescent Girls

Anne E. NorrisCollege of Nursing, University of Central Florida, Orlando, FL 32826, USA. [email protected]Charles E. HughesCharles Hughes, PhD, is Pegasus Professor, Department of Electrical Engineering and Computer Science, University of Central Florida, OrlandoMichael L. HechtMichael Hecht, PhD, is Distinguished Professor of Communication Arts and Sciences and Crime, Law, and Justice, State College, Pennsylvania State UniversityNilda PeragalloNilda Peragallo, PhD, RN, FAAN, is Professor and Dean, School of Nursing and Health Studies, University of Miami, Coral Gables, FloridaDavid M. NickersonDavid Nickerson, PhD, is Professor Chair, Department of Statistics, University of Central Florida, Orlando
Nursing Researchjournal2012en
ABI

Аннотация

BACKGROUND: Adolescents can use peer resistance skills to avoid being pressured into risky behavior, such as early sexual behavior. Avatar-based virtual reality technology offers a novel way to help build these skills. OBJECTIVES: The aims of this study were to evaluate the feasibility of an avatar-based virtual reality peer resistance skill building game (DRAMA-RAMA), to explore the impact of game play on peer resistance self-efficacy, and to assess how positively the game was perceived. METHODS: Forty-four low-income early adolescent Hispanic girls were assigned randomly to either the intervention (DRAMA-RAMA) or attention control game (Wii Dancing With the Stars) condition. All participants were offered a five-session curriculum that included peer resistance skill content before playing their respective game for 15 minutes, once a week, for 2 weeks. Participants completed electronic surveys at baseline, after game play, and at 2 months to assess demographics, peer resistance self-efficacy, and sexual behavior. They also completed a paper-pencil game experience questionnaire immediately after game play. Data were analyzed using descriptive statistics, t test, chi-square, and analyses of covariance. RESULTS: Separate analyses of covariance showed a significant game effect at posttest for the peer resistance self-efficacy measure (F = 4.21, p < .05), but not at follow-up (F = 0.01, p = .92). DRAMA-RAMA was rated as positively as the Wii Dancing With the Stars (p > .26). DISCUSSION: This randomized control trial provides preliminary support for the hypothesis that playing an avatar-based virtual reality technology game can strengthen peer resistance skills, and early adolescent Hispanic girls will have a positive response to this game.

Мавзулар

Идентификаторлар

Иқтибослар ва манбалар

Кўрсаткичлар — AkademScholar · Тез орада