Integration of virtual reality and 3D modeling use of environments in education
Аннотация
This text deals with the design of virtual reality systems. It is also said here that the results reached with the use of the developed software show the attributes that make the ideal virtual reality for situations of research and learning taking the discipline as a reference of the classroom to the computer labs and making more interesting to the student, making the learning easy. Also of note is the fear that is characteristic only for VR in the field of education. Modern e-learning technology has many advantages, but they gradually reduce the share of the direct dialogue between teacher and student. Teacher replaced by interactive content, and the student instead of the person interacts with its simplified virtual model. The introduction of e-learning technologies must not become an end in itself. It requires a careful and balanced approach when implementing all new in education. Based on the experience of implemented development VR content in education can be noted that technology brings positive results when it is using by short sessions or as simulators and trainers. It is inappropriate to use VR for lectures and seminars. In addition to reviews how virtual reality has been used in education, discusses the advantages and disadvantages of using these technologies in the classroom, and describes how virtual reality and augmented reality technologies can be used to enhance teaching at the Samarkand branch of the Tashkent University of information technologies named after Muhammad al-Khwarizmi.
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