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101 ta ish

Ish: Mobile Banking Intention: Nexus Between Innovation, Tech Adoption, and Gamification

  1. Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology

    Fred D. Davis

    MaqolaOchiq kirish198973 iqtibos
    ABI
  2. When to use and how to report the results of PLS-SEM

    Joseph F. Hair, Jeffrey J. Risher, Marko Sarstedt +1

    MaqolaOchiq kirish201871 iqtibos
    ABI
  3. The theory of planned behavior

    Icek Ajzen

    MaqolaOchiq kirish199165 iqtibos
    ABI
  4. User Acceptance of Information Technology: Toward A Unified View1

    Venkatesh, Michael G. Morris, Gordon B. Davis +1

    MaqolaOchiq kirish200338 iqtibos
    ABI
  5. Statistical Power Analysis for the Behavioral Sciences

    Keith E. Muller, Jacob Cohen

    Maqola198920 iqtibos
    ABI
  6. From game design elements to gamefulness

    Sebastian Deterding, Dan Dixon, Rilla Khaled +1

    Maqola201120 iqtibos
    ABI
  7. Sarlavhasiz

    BoshqaOchiq kirish4 iqtibos
    ABI
  8. MOBILE BANKING ADOPTION: APPLICATION OF DIFFUSION OF INNOVATION THEORY

    Ibrahim M. Al‐Jabri, M. Sadiq Sohail

    MaqolaOchiq kirish20123 iqtibos
    ABI
  9. Sarlavhasiz

    Boshqa3 iqtibos
    ABI
  10. Diffusion of Innovations

    Julia C. Gluesing

    Bob20123 iqtibos
    ABI
  11. Sarlavhasiz

    Boshqa3 iqtibos
    ABI
  12. The rise of motivational information systems: A review of gamification research

    Jonna Koivisto, Juho Hamari

    Sharh maqolaOchiq kirish20183 iqtibos
    ABI