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PEDAGOGICAL IMPACT OF MULTI SENSORY VIRTUAL REALITY SIMULATIONS ON HISTORICAL PERSPECTIVE TAKING AND SPATIAL UNDERSTANDING IN SECONDARY EDUCATION

Shaxlo XudaykulovaSamarkand State Pedagogical Institute,Samarkand,UzbekistanGanisher TagayevSamarkand Institute of Veterinary MedicineNozimakhon YigitalievaDepartment of Uzbek and Foreign Languages, Fergana Medical Institute of Public Health,Fergana,UzbekistanMurodjon AxmedovProfessor, University of Science and Technologies,Tashkent,UzbekistanKudrat-Zoda, Kamola AlisherovnaSamarkand State Medical University,Samarkand,UzbekistanUlug TilloyevLecturer, Bukhara State Pedagogical Institute,Bukhara,UzbekistanFarrukh SaydullaevDepartment of Social Sciences Education, Termez University of Economics and Service,Termez,Uzbekistan
2026
ABI

Annotatsiya

The development of historical perspective-taking and spatial cognition has been a long-standing issue in secondary education, where traditional text-centred, lecture-based methods of study can hardly engage students in the complex historical environment. The paper under analysis explores the pedagogical effects of multi-sensory Virtual Reality (VR) simulation on students' understanding of historical perspectives and spatial-temporal relationships. The quasi-experimental design was used in which 120 students of secondary schools were recruited to take part in the study; in the control group (n = 60), students were subjected to traditional instructions; in the experimental group (n = 60), students underwent multi-sensory VR simulations with the introduction of 3D visualisation, spatial sound, and other interactive environmental stimuli. Historical perspective-taking and spatial understanding were assessed using standardised rubrics and scenario-based tests, which were pre- and post-tested. The finding revealed a statistically significant improvement in the experimental group compared with the control group. The VR group and the control group also had higher perspective-taking scores of 54.3% and 55.1%, respectively, which increased to 82.7% and 63.4%, respectively (delta = 28.4% and delta = 8.3%). The difference in scores between the spatial understanding VR and control groups was 31.6% and 10.2%, respectively, and the effect size was significant (Cohen's d = 0.88). Also, 87% of VR group students reported increased engagement compared with 46% in the traditional environment. The results also indicate that multi-sensory VR simulations are beneficial for history education, particularly for cognitive and spatial learning. The research concludes that VR-based pedagogy, as an immersive approach, is a highly effective method for teaching secondary school students, enhancing their historical empathy and spatial reasoning skills.

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