Pixels to Plundered Wallets: Loot Boxes, Gambling Regulation, and Ethical Vulnerabilities in Digital Gaming
Ochiq kirish: yoʻq
Annotatsiya
Abstract Loot boxes are paid, randomized reward mechanisms embedded in video games. They now generate billions of dollars in annual revenue yet remain lightly regulated even though a growing body of evidence links them to consumer harm, particularly among children. The legal frameworks that do exist are patchy: embedded-isolated implementations escape most gambling statutes, disclosure rules are widely ignored in practice, and no regime deals seriously with the algorithmic personalization and dark-pattern design built into modern loot box systems. This article compares regulatory responses across Europe, the Asia-Pacific region, the Americas, and India, distinguishes four regulatory models, and asks which has changed market behavior. Using the embedded-embedded/embedded-isolated taxonomy, it traces a persistent mismatch between functional harm and formal legal classification. The article then develops three bases for regulation that the literature has largely neglected: children’s rights law as an independent foundation for intervention; the AI-driven player profiling that increasingly powers loot box monetization; and non-fungible token (NFT)-based rewards, which erode the boundary between isolated and transferable prizes. On that footing, the article proposes a tiered hybrid framework, combining targeted gambling law reform, technology law obligations, platform-level accountability, and minimum international standards to address the cross-border enforcement problems that have undermined unilateral national bans.
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