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Improving German AI Hören and Schreiben Skills through Metaverse-Based Interactive Learning with AI Integration in Roblox

Risnovita SariDepartment of German Literature, Universitas Negeri Medan, Willem Iskandar Pasar V Street, Medan Estate, Percut Sei Tuan District, Medan, North Sumatra, INDONESIARina EviantyDepartment of German Literature, Universitas Negeri Medan, Willem Iskandar Pasar V Street, Medan Estate, Percut Sei Tuan District, Medan, North Sumatra, INDONESIAReny SyafridaUniversitas Dharma Persada, Jalan Taman Malaka Selatan No.8, Pondok Kelapa, Kecamatan Duren Sawit, East Jakarta City, Special Capital of Jakarta 13450, INDONESIAHerlina Jasa PutriDepartment of German Literature, Universitas Negeri Medan, Willem Iskandar Pasar V Street, Medan Estate, Percut Sei Tuan District, Medan, North Sumatra, INDONESIARia Fuji DestiaraDepartment of German Literature, Universitas Negeri Medan, Willem Iskandar Pasar V Street, Medan Estate, Percut Sei Tuan District, Medan, North Sumatra, INDONESIAMuhammad Akbar GulvaraDepartment of German Literature, Universitas Negeri Medan, Willem Iskandar Pasar V Street, Medan Estate, Percut Sei Tuan District, Medan, North Sumatra, INDONESIAArief BudionoDepartment of Law, Universitas Muhammadiyah Surakarta, A. Yani Street, Pabelan, Kartasura, Sukoharjo Regency, Central Java, INDONESIATursunov, AlibekDepartment of Private International Law, Tashkent State University of Law, Amir Temur Avenue 13, 100000, Tashkent, UZBEKISTAN
2026en
ABI

Annotatsiya

This study reports the development and implementation of a Metaverse-based learning medium using the Roblox platform to improve German language skills at the A1 level, specifically in the areas of Hören (listening) and Schreiben (writing). A descriptive-developmental research design was used, involving 30 undergraduate students taking an introductory German course at a public university in Indonesia. The learning environment was designed through Roblox Studio to replicate an interactive virtual classroom equipped with immersive scenarios and game-based features to support language practice. Data were collected through a Likert-scale questionnaire, open-ended questions, and classroom observations. Quantitative results indicated that most students highly rated the design, ease of use, and its contribution to improving listening and writing skills. Qualitative findings further revealed that students felt more motivated, engaged, and connected through the immersive features and game-style environment, despite occasional technical difficulties and distractions. The study concluded that the Metaverse-based learning medium on Roblox offers an innovative and effective alternative to conventional online learning by providing contextualized practice opportunities, enhancing social presence, and strengthening student engagement in foreign language learning.

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