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proceeding

Application of steam technology for primary school students in organizing inclusive education

Harriehausen-Muhlbauer BettinaProfessor for Artificial Intelligence, Hochschule Darmstadt University of Applied Sciences, GermanySayidov Nozimjon AbdulnosirovichPhD, Associate Professor, Department of Artificial Intelligence and Information Security, Namangan State Technical University, Namangan, UzbekistanSevara Hasanboy qizi AhmadjonovaSecond-year Master's student, University of Business and Science, Namangan, Uzbekistan
2026en
Ochiq kirishYashil

Litsenziya: cc-by

ABI

Annotatsiya

This article examines the pedagogical and methodological potential of applying STEAM technology (Science, Technology, Engineering, Art, and Mathematics) in organizing inclusive education for primary school students. In the context of modern education, creating an accessible, supportive, and learner-centered educational environment is essential for ensuring the active participation of every child regardless of individual abilities, learning needs, and developmental characteristics. The STEAM approach, based on the interdisciplinary integration of science, technology, engineering, art, and mathematics, provides opportunities to connect theoretical knowledge with practical activities and to develop students' ability to apply knowledge in real-life and problem-solving situations. The article analyzes methodological approaches to organizing STEAM activities in inclusive primary classrooms, including project-based learning, collaborative work in small groups, practical experiments, modeling, problem-solving tasks, and the use of digital educational technologies. Particular attention is given to adapting learning activities to students' individual abilities, differentiating educational tasks, and creating equal opportunities for participation in collaborative learning activities. The study also considers the potential of STEAM technology for developing primary school students' creative and critical thinking, independence, communication skills, collaboration skills, problem-solving abilities, and practical competencies. The analysis indicates that the purposeful implementation of STEAM technology within an inclusive educational environment can increase students' learning motivation and cognitive engagement while supporting their social interaction and active participation in classroom activities. Furthermore, interdisciplinary STEAM activities can create opportunities for students with different educational needs to contribute to common projects according to their individual strengths and capabilities. The article concludes that the integration of STEAM technology into inclusive primary education can serve as an effective pedagogical approach for promoting learner-centered education, developing essential competencies, and creating a more accessible and collaborative learning environment.

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