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Artificial Intelligence and Fuzzy based Simulations and Virtual Reality for Educating Contemporary Social Movements and Decision-Making Process

Dhenesh RajGraphic Era Hill University,Department of Environmental Science,Dehradun,UttarakhandPankaj KumarSurayyo EshboyevaTermez University of Economics and Service,Department of Preschool and Primary Education,Termez,UzbekistanAbdug’aniyev NazirjonFergana State Technical University,Department of Oil and Gas Processing,Fergana,UzbekistanDinara ElchievaUzbekistan State World Languages University,Department of Pedagogy and Psychology,Tashkent,UzbekistanNazarova NiginaTashkent State Medical University,Department of Faculty and Hospital Therapy,Tashkent,Uzbekistan
2026
ABI

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To enhance the process of teaching and decision-making concerning the contemporary social movements, the present research proposes a hybrid architecture, integrating virtual reality, fuzzy-based simulations, and artificial intelligence. The volatile nature of the current trends created by the speedy development of the modern movements with the help of digital communications, the changing general view, and the complex socio-political relations makes the usual tools of analysis unable to cope with the matter. The proposed hybrid system leverages VR to engage with the learning through immersion and a situation-based learning, fuzzy logic to deal with the uncertainty in human behavior and AI to make predictions and forecasts. All these factors together create an exciting environment where the user can evaluate the policy reaction, determine the nature of protests, and see the instant impact of calculated actions. Experimental results have shown that hybrid models are more realistic, accurate and stable than single methods. This framework can serve as an innovative tool that can help researchers, legislators, activists, and law enforcement to better understand movement behavior and assess interventions as well as improve situational awareness. Within the framework of everything that has been mentioned, the research demonstrates how the combination of immersive technology and computational intelligence can significantly enhance the educational process of social movement and departmental decision-making.

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