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A Parallel Computing Algorithm for Geometric Interpolation Using Uniform B-splines Within GPU

Hao XuDepartment of Computer Science and Engineering, South China University of Technology, Guangzhou, Guangdong, People's Republic of ChinaLingli LuDepartment of Computer Science and Engineering, South China University of Technology, Guangzhou, Guangdong, People's Republic of ChinaWenwen GuDepartment of Computer Science and Engineering, South China University of Technology, Guangzhou, Guangdong, People's Republic of ChinaYan ZhouDepartment of Computer Science and Engineering, South China University of Technology, Guangzhou, Guangdong, People's Republic of China
2016en
ABI

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Background: This study implemented an algorithm geometrically interpolating a given polygon using uniform B-splines with parallel computing within GPU by OpenCL. Methodology: Parallel matrix calculation and multi-partition methods were proposed to accelerate computing ability. Results: The results showed the implementation within GPU had greater advantage in computing than CPU.

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