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Enhancing MOOC with Augmented Reality, Adaptive Learning and Gamification

Jyoti ChauhanDepartment of Computer science, University of Delhi, New Delhi, IndiaShilpi TanejaDepartment of Computer Science, University of Delhi, New Delhi, IndiaAnita GoelDepartment of Computer Science, University of Delhi, New Delhi, India
2015en
ABI

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Massive Open Online Course (MOOC) is an innovative way of disseminating knowledge to millions of students around the world. Despite being an excellent learning tool with global reach, MOOC has its own set of limitations which results in incredibly low rate of course completion. Conservative techniques of content presentation (fixed video, audio, scripts) lack personalization and interaction. There is a need for MOOC to embrace advanced learning techniques to provide more engaging experience to its learners. This paper delves into three such techniques namely, Augmented Reality, Adaptive Learning and Gamification. It illustrates the positive impact of these techniques in present learning scenario and studies how these techniques are being adopted by MOOC to generate interactive and more engaging content.

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