Asosiy kontentga oʻtish
AkademIndex

Mahsulotlar

Ishlab chiquvchilar uchun

AkademBaseEkotizim uchun ochiq API
Maqola

The Effect of AI Gamification on Students’ Engagement and Academic Achievement in Malaysia: SEM Analysis Perspectives

Nisar Ahmed DahriFaculty of Educational Sciences and Technology (FEST), University Teknologi Malaysia, Johor Bahru, MalaysiaNoraffandy YahayaFaculty of Educational Sciences and Technology (FEST), University Teknologi Malaysia, Johor Bahru, MalaysiaWaleed Mugahed Al-RahmiDepartment of Management Information System, College of Business Administration, Dar Al Uloom University, Riyadh, Saudi ArabiaLatifah AlmuqrenDepartment of Information Systems, College of Computer and Information Sciences, Princess Nourah bint Abdulrahman University, Riyadh, Saudi ArabiaAbeer S AlmgrenDepartment of Visual Arts, College of Arts, King Saud University, Riyadh, Saudi ArabiaAbdulrahman Al-ShamiDepartment of Management Information System, College of Business Administration, Dar Al Uloom University, Riyadh, Saudi ArabiaAhmad Samed Al‐AdwanDepartment of Business Technology, Hourani Center for Applied Scientific Research, Business School, Al-Ahliyya Amman University, Amman, Jordan
2025en
ABI

Annotatsiya

Gamification and Artificial Intelligence (AI) have transformed the educational environment, offering innovative approaches to enhance student engagement and learning outcomes. By using the power of gamification and AI, educators can create immersive, personalized, and interactive learning experiences that increase motivation, participation, and academic achievement. This study investigates the relationships between gamification, artificial intelligence, student engagement, and achievement in educational contexts. A quantitative approach was employed, combining online surveys and structural equation modeling (SEM) analysis with 290 students from Malaysia. SEM analysis was performed using SmartPLS 4 software. The findings reveal significant positive relationships between gamification and student achievement, gamification and student engagement, gamification and artificial intelligence, and AI with both student engagement and achievement. Furthermore, student engagement was found to influence student achievement positively. The study’s implications suggest that educators and instructional designers should adopt these technologies to create intelligent, interactive, and personalized learning environments. Future research directions include exploring long-term effects and contextual factors influencing student outcomes to promote student success in the digital age.

Hali tarjima qilinmagan

Identifikatorlar

Iqtiboslar va manbalar

12 ta iqtibos0 ta foydalanilgan manba