Business games in teaching hematology
Abstract
The role and place of gaming technology in the educational process of medical universities depends on the knowledge of teachers to create a combination with other methods of play, other modes of the game. At the same time, it is necessary to understand the theory, education games and functions of technologies. The place of business games in the educational process are determined by the type of discipline. Business games are made before submitting a lecture course to determine knowledge only when its main experience. The teacher carries out business games after lecture materials to strengthen and implement knowledge in the field of knowledge. The third option can form the entire educational process based on a business game based on. In this case, interest is determined by traditional and business games, traditional and business games that integrate future professional activities. The university often uses compact business games designed for practical training. This is the theoretical basis of this study.