Перейти к основному содержанию
AkademIndex

Продукты

Для разработчиков

AkademBaseОткрытый API экосистемы
Статья

Game-Based Learning in Second Language Education: Pedagogical Foundations, Technological Innovations, and Implementation Strategies

Yunusova MoxigulFerghana City Specialized Boarding School №1, Ferghana, Uzbekistan
Research & Developmentjournal2026en
ABI

Аннотация

Game-based learning has emerged as a transformative pedagogical approach in second language (L2) education, offering dynamic environments that enhance learner engagement, motivation, and communicative competence. This comprehensive review examines the theoretical foundations, technological innovations, and practical implementations of game-based approaches in L2 instruction. Grounded in Vygotsky's sociocultural theory, Krashen's affective filter hypothesis, and Swain's output hypothesis, game-based learning creates authentic contexts for meaningful language practice while reducing affective barriers. The integration of digital technologies, including adaptive platforms, virtual reality (VR), and augmented reality (AR), has exponentially expanded the scope and sophistication of game-based instruction, enabling personalized learning pathways and multimodal engagement. This article explores the critical role of teacher professional development in implementing game-enriched curricula, the cultivation of intercultural competence through culturally embedded game activities, and the importance of collaborative partnerships for sustainable resource development. Comprehensive assessment frameworks that capture linguistic accuracy, communicative competence, and cultural awareness are examined alongside emerging trends in artificial intelligence (AI)-driven personalization and ethical considerations. The unique contribution of this review lies in its holistic synthesis of pedagogical theory, technological affordances, teacher professional development, intercultural dimensions, and assessment frameworks, providing a comprehensive roadmap for educators, researchers, and policymakers seeking to implement effective game-based L2 instruction. The review concludes that strategic collaboration among educators, researchers, policymakers, and communities is essential for realizing the full potential of game-based approaches to improve communicative competence, intercultural awareness, and learner motivation in L2 education worldwide.

Перевод пока недоступен

Темы

Идентификаторы

Цитирования и источники