← Ishga qaytish
Ushbu ish iqtibos qilgan ishlar
61 ta ish
Ish: It’s not all fun and games: gamification in e-commerce on consumers’ impulse buying of retail food products
How to Specify, Estimate, and Validate Higher-Order Constructs in PLS-SEM
Marko Sarstedt, Joseph F. Hair, Jun‐Hwa Cheah +2
Maqola201910 iqtibosABIGamification and online impulse buying: The moderating effect of gender and age
Lin Zhang, Zhen Shao, Xiaotong Li +1
Maqola20205 iqtibosABISwitching from cash to mobile payment: what's the hold-up?
Xiu-Ming Loh, Voon‐Hsien Lee, Garry Wei‐Han Tan +2
Maqola20204 iqtibosABICB-SEM vs PLS-SEM methods for research in social sciences and technology forecasting
MaqolaOchiq kirish20214 iqtibosABIQR code and mobile payment: The disruptive forces in retail
Li-Ya Yan, Garry Wei‐Han Tan, Xiu-Ming Loh +2
MaqolaOchiq kirish20203 iqtibosABITapping the Next Purchase: Embracing the Wave of Mobile Payment
Hui-Ting Tew, Garry Wei‐Han Tan, Xiu-Ming Loh +3
Maqola20213 iqtibosABIThe rise of motivational information systems: A review of gamification research
Sharh maqolaOchiq kirish20183 iqtibosABI